Just ordered show cards for my thesis show: HERE AND THERE / NOW AND THEN. Excited for my first solo exhibition and to be showing the work I've been doing all year! Click here to go to the Facebook Event and RSVP. July 20th!
I've been working on quite a few changes for the game component of my art piece called "Not to Scale." I'm going to be updating the Current Projects page soon with more information. But, the game is changing, the installation plan is changing, and I'm very excited about it! The little flame dude in my screenshot is my tester character. Anyway, more soon.
I've been continuing to work on the Not to Scale piece. I'm going to be switching out some equipment, once I find some things, for ones that better fit the idea. I'm also going to be going from rough draft to final draft on the wall and booklet components. Additionally, this weekend, Gus and I will be painting my studio off-white, because right now it's an awful shade of blue (which was the way it was when I moved in). Once I've got most of the pieces put together and assembled, I'll be able to share some pictures of the various components. The group show for our program opens in July, and this piece will be there, so stay tuned for more information as the date gets closer!
Daily, women like myself are attacked on (at least) two fronts: by visual representation and by our roles within society. The internet and information technology are powerful tools for feminism and progressive ideas, but with influence from the media, pop culture, advertisements, the entertainment industry, and contemporary politics, the image of a beautiful, sexy woman has been reduced to wide hips, long legs, large breasts, big butts, and tiny waists, and the roles for women are continuously reinforced to be submissive, passive, overemotional, weak, incapable of intellect, etc. Our patriarchal society desires to control “woman.” I am interested in how individuals and society are involved in the construction of contemporary identity through visual representations and roles. I am interested in how society views, interacts with, uses, and transforms women, and also how it doesn’t. I myself, both purposefully and inescapably, participate in the world and certain structures which I also criticize. I live and make in contradictions.
I also live in the internet. I live in the real world, too, but so much of my life has also involved living in the internet. I have a digital self that rarely resembles my physical self and only occasionally represents my mental self (or so it would seem). I am as much my online aliases as I am otherwise. At the same time, I am also reacting to the world around me, as a young woman and as a feminist, in a society that continues to suppress and oppress women. Like most people, my identity is a construction and an interpretation, pluralistic and complicated, transformed by my experiences within both the digital and physical worlds.
Concepts/subjects that inform my work include, but are not limited to: feminism (particularly third wave and cyborg feminism), the contemporary roles and representations of women, the virtual/physical world/border, the male gaze, internet and video gaming culture, politics and current events, chatrooms and forums, animations and cartooning, characters and their development, and so forth. Specifically, these influences include: Donna Haraway, Cindy Sherman, Hayao Miyazaki, Naoko Takeuchi, Hoogerbrugge, et al.
Some of my concerns include: 1) How both technology and the internet play a role in Feminism; how it tends to reinforce sexism while also being an opportunity for liberation and progressive thought. 2) The visual representation of women in entertainment animation, video games, comics, and within society. 3) The interactions with and treatment of women in the entertainment industry, in politics, at the individual level, within society, and in the digital world.
I would like (hope) to communicate (illustrate): the hypocrisies; the representation and roles of women; the mis/treatment and/or mis/representation of women; the changing definition of women; the current struggles, challenges, and injustices facing women/feminism today in both the physical and virtual realms. My motivations include: observations and experiences within and between the physical/digital world(s), sexism/patriarchy/capitalism/militarism/corporatism, the potential of technology, the inequalities and injustices here and abroad, etc.
Art, for me, is the exploration and the journey: ideas in progress. It invites and provokes conversation. When I make art, I sometimes feels like I’m participating in a form of activism, and I’d like to believe that I am making a difference in the world through what I make as an artist. I am interested in how it prompts us to contemplate and question societal structures, producing and influencing an increased sense of awareness and maybe even inspiring action. I want to be a storyteller.